RPG

Episode 262: Earthbound

Life is strange. One day you’re just a normal kid, going to school, and the next, you’re the chosen one using your psychic powers to defeat an unknowable Lovecraftian being with friends you never met while your annoying neighbor kid is stealing your helicopter. And before you know it, you’re a robot fighting bionic krakens just to get a cool baseball bat. And then you’re listening to a podcast about Earthbound.

Episode 179: Philosophical Zombies [Planescape: Torment]

Necromancers get all the cool toys: automatic corpses, snarky skulls, cool cloaks.  Therefore, you should show them what's up by talking your way around having to deal with them directly!  Hitting them with your big metal stick is also an option, but that's way less interesting.  Step into the world(s) of Planescape and try to recover your lost soul!



When you download, you just wake up in the mausoleum again.


Show Notes

(01:45) Pogo canes and annoying nephews!

(03:30) Segways can be dangerous.  Still not the worst idea.

(17:30) SolForge looks pretty interesting.

(18:45) MMO economies, for the interested.

(28:30) We at LTOVG enjoy a good skill grid.

(30:30) Painting the town red.

(32:00) Geography time!

(38:00) Isometric woes.

(53:15) The ranking stat is surprisingly important for bards.


Next time on Last Time, Stronghold!

Grain for ale at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 139: Phantom Train of the Opera [Final Fantasy 6]

Rivaling our list of SNES classics enters another great contender. Complete with drama, 2D fighting inputs, and a huge cast, this game is sure to rock the (air) boat. Just don't forget to let Cid fix ya up.



Best blitz? Download!


Show Notes

(02:00) Need to tie Earthbound to Undertale?  Here's some (potentially lacking) evidence!

(09:30) Finish your tweet.  Many meme.

(11:00) Fire Emblem: Fates didn't quite deliver the complex story telling Zach expected.

(21:00) Game whales!  Opera!  Train suplexing!  Octopi?

(25:00) Not without its flaws: the shambling opening, party configuration, awkward mechanics moments.

(47:00) History lesson about swords.

(1:05:00) How high will it go?


Next time on Last Time, Bayou Billy! A significant downgrade.

Now this is a knife!
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 128: A Long Time Ago On the XBox [Knights of the Old Republic]

Journey back to a galaxy far, far away, and even further back in time than normal. Here, we can find the Jedi derping about as usual, and the Sith (who are apparently a whole species) just stepping in to muck things up. Will our plucky hero and their band of misfits be able to stop the impending Sith invasion? At least the lightsaber noises are cool.



You can craft a purple download here.



Next time on Last Time, Metal Slug!

Disucss whether this game is Contra with us at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 118: Dumb Quest For Babies [Final Fantasy Mystic Quest]

The most mystic thing about this game might be how you manage to carry 40 sets of armor and weapons on you without collapsing.  Link does that all the time, though, so I guess it's fine.  Join us to do the most absolutely generic questing because crystals n' stuff.  Also, some archfiends or something?  *yawn*  I'm gonna go throw bombs at the skeleton.



Press 'L' or 'R' to cycle through our downloads.

Show Notes

(43:00) Ranked up!  Age of Empires 2Halo, and Alleyway today.

Next time on Last Time, Castlevania: The Advenure!

Whip out a whip joke at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 101: Reverse Stockholm Syndrome [Chrono Trigger]

You know what screams classic SNES era RPGs?  Dragon Ball Z!  Oh, also one of the best RPGs ever, too.  I feel like Chrono should speak up for himself more often, though.  Why does he have a katana?  Seriously?  Oh, well, it's pretty sweet anyway.



In the year 1999, this download would have taken about 4 hours... in the future!


Show Notes

(01:30) Hitler's ass!

(03:00) Anther's Ladder is not nearly as intimidating as it looks or sounds.

(05:00) Half-naked is a valid combat strategy.

(08:20) The new Frieza is just... Cooler.

(11:00) Goku and Frieza are the best of friends, I hear.

(16:00) Plot time!

(20:00) Some gripes about the ATB system in general (not just in this game).

(30:00) Whining about the silent protagonist and some occasionally poor signposting.

(39:00) Discussing the hero's motivation and themes in the game, not to mention potential metaphor.

(48:00) Back to the ratings!


Next time on Last Time, Crazy Taxi!  Insane, yo!

Come grab some cab-farers with us at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 98: Ugly-Nosed Peasants [Fire Emblem]

Nintendo's lesser known child, Fire Emblem, and its first appearance on our podcast!  Sword some guys, ax some lances, shoot fireballs.  This game's got it all... except telling you how to talk to other people.  I suppose, though, that's a life skill that no game has taught.



This Killer Download has a 35% chance of being critically awesome.


Show Notes

(08:40) Norse mythology is weird!  Also, ShinTen.

(11:30) Bravely vampire!

(16:00) That thing with a 'C' that's Fallen London currency is Cryptic Clue.  Yes, clues and secrets are currency.  As is a Tale of Terror.  This game is weird.

(20:00) Sunless Sea looks pretty good.

(22:00) Fire Emblem is fun, guys!  We attempt to dissect why the combat in this is fun.  We also talk about the general mechanics and how the story (which is "good") is mostly just a frame for some fantasy tactics time.

(29:00) Lyn is a Disney Princess!


Next time on Last Time, Zanac!  Hopefully less construction this time.

Giant balls!  Of energy!
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 92: How I Learned to Stop Worrying and Love the Radscorpion [Fallout]

Get your power armor ready and pop some Rad-X, because we're exploring a post-nuclear wasteland at the start of a pretty cool series that doesn't afraid of rad scorpions.



Our download appears to be... glowing.


Show Notes

(05:00) Glorious Japerica!

(09:00) For those who don't remember the law.

(10:45) Tyler couldn't remember who the hell this guy was.  Kevin?

(15:00) Smogon's got a new tier!  For the record, Mega Beedrill looks awesome.

(19:00) He went outside the country to be even more awesome: Gary Oak, Pokeprodigy.

(28:00) Best Sm4sh character metrics include "How much does getting hit by this one sound like a truck?".

(30:00) Gihren's Greed continues to sound amazing.  The Penelope looks super impractical.

(40:00) Drunken Robot Pornography is as awesome as the name sounds.

(42:00) American traditions: brought to you by disproportionate numbers of children.

(50:30) Cut scene faces!


Next time on Last Time, Mario Tennis!

Koopa style backhands taught at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 75: Actual Hell [Kid Icarus]

Apparently goddesses need rescuing, and Pit's the only cherub man enough to do it.  Unfortunately, he hasn't been taking his vitamins, so he gets beaten up really easily.  Also, he can't fly.  Also, Death is trying to kill him, sometimes from multiple bodies at once.  At least you centurion friends are only locked up in minimum security.



Turns out you can just walk across the other side of the screen to find the download.


Show Notes

(05:30) Upcoming (bad) superhero TV shows.

(11:30) We talk about Payday 2 for a bit.  Moral: it's a really fun co-op game.

(14:30) Fire Emblem Awakening continues to be good, but could have been better.  Awesome leveling may cause the end game to be too easy.

(23:15) Ice Climbers: It's kinda boring!

(24:30) Palutena's intro is borderline creepy.  That's, alright, though, because Robin's awesome.

(29:00) This game has a super high difficulty cliff, but an equally steep downslope.

(32:00) You can totally Pac Man your way to the other side of the screen in this.

(39:00) Fortresses are actually pretty fun.  And nutritious.

(40:20) Thieves.  They suck.


Next time on Last Time, join us for "tactical" action in Gain Ground!

Boomerangs!
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 72: Beating Up Wizards For Lunch Money [Final Fantasy II]

Hark, and listen, for I shall tall ye a fantastic tale. You see, long ago, in the land of Baron, the king was a dick. Also, there was this guy who commanded their sweet airship force who was less of a dick, then redeemed himself. There were some other people, too, who could throw fireballs and stuff, but it's mostly about airship dude. He had great hair!



Our download might cost all your MP... and your life.


(01:00) Pretty Guardian Iron Man.

(02:00) Payday 2!

(07:30) League tales.

(12:30) Pretty Guardian Sailor... Those eyes...

(15:30) Final Fantasy: subtitles.

(18:40) Now you, too, can watch text walls!

(23:00) The intro isn't super interesting, largely due to lack of variety in combat.

(30:00) Rydia!

(31:00) Interesting mechanics: ranged weapon ammunition, hand preference, row assignments.

(33:00) As a side note, the DS intro makes this game look much better.

(36:00) The Antlion.  This thing.  Signposting problems.

(39:00) Lack of descriptions on items and rotation characters make progress somewhat lackluster.  Not to mention there's some overlap between characters.


Next time on Last Time, Pac Dug!

Wakka wakka!
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 44: The Secret is Killing Things [Secret of Mana]

Considered to be one of the greatest SNES games ever, this week we're tackling the story of a hero who must save the world... for Reasons!  Grab a ton of different, but mechanically similar, weapons and bash some baddies to victory!



The real secret is the download!


(05:00) Synchro Summoning makes no sense.  Geremy talks Hearthstone for a bit.

(09:00) Stupid electric gloves.  Also, creepy girl!

(15:00) The wonders of Zach's new computer.  It makes Ghosts want to die!

(18:30) Despite lukewarm critical response, MechWarrior Online sounds pretty good.

(21:30) Somehow, people took Tyler's standard screenname in the login engine for Sins of a Solar Empire: Rebellion, which is a pretty fun game.

(22:30) Secret of Mana trivia!  Related to Enix, if you want to start a journey into madness, start here.

(27:30) You pulled the sword, so now you're the guy.

(33:30) Santa manages to beat Darkseid every year.

(38:30) Is the menu noise of the Wii annoying?  Let us know!  Also, we talk about the novelty of key mapping.

(44:00) Magic!  The ring menu is interesting, but not a great idea.

(51:00) Final thoughts: probably skip this one.


Next time on Last Time, Operation Wolf!

Grenade chickens!  With no obvious segue, you can contact us at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 39: Pirates are Cool, Oh My God [Uncharted Waters: New Horizons]

After a "totally planned we swear" hiatus, we're back with what might be one of the most awesome games about sailing and pirates ever. Also, there are assassins. It's also not the one you're thinking of. This week, we trade, steal, and sail our way to world domination with a remarkably accurate map of the 1520s!



Downloading now decreases the overall price of downloads in this country, allowing you to sell them for more in Turkey! 

(01:00) Giant turkeys and ice worlds.  Also, adorable.

(02:30) All the stuff we've been playing.  Zach's playing LoL now, so officially everyone in the world is.

(07:10) Dat noise.  You seriously had to listen to this every time.

(08:30) Did someone say pirates?

(13:00) On a tangent, a game about a time traveling thief musician.

(14:30) Shanties!

(16:20) We talk (read complain) about game pacing.  Arkham Asylum allows you to look around and stuff during the opening scene.

(26:00) New Horizons' cutscene problems: early 16-bit sprites moving around randomly is not entertaining.

(28:00) This game has 6 discrete scenarios.  Like some other game by the same company.

(30:00)  Go get famous.  Discover the dodo.  Attack everyone!  Sell stuff and invest in cities!  There are a ton of different ships.  Sail the entire known world.  Just skim this really quick to get an idea of the scope.

(35:00) You will likely end up with multiple food ships, like the Food, the More Food, the Pantry, or the Fridge.

(36:00) Naval combat is broadside, but you don't really have much control over what happens.  Your team just kinda mills around.  You can also duel people.  Fun.

(42:00) Crew is expensive.  It's like they eat or something.

(43:00) This game as a sweet mercantile system.  You can affect the price index of items in a port so you can buy stuff for cheap after selling a ton of similar goods there, then take the more expensive items to ports with higher price indices.  It's objectively great

(50:00) Like sea-faring exploration and being a merchant?  Play this!


Next time on Last Time, we're achieving supersonic speeds with Mach Rider.

Zoom on over to us!
We're in the post-apocalyptic future at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 31: Menu Battle 64 [Ogre Battle 64]

Team, assemble!  You hit him with that thing you always do, and I'll flip a coin to determine which spell to cast!  Afterwards, we can walk through town and, if they think exactly like us, we'll free them!

This week, it's Ogre Battle 64, the game of tactics and valor on the battlefield.  Join us as we find out just how many soldiers it takes to get to the center of a fighter!



Is your alignment right to Liberate or Capture our download?

(00:55) Games and us.  Specifically, ones with which we've interacted lately.  DoA is a game about... fighting.  Seriously, though, it's got a pretty decent story and gameplay.  The 3D fighter with combat damage we mentioned was apparently Tao Feng: Fist of the Lotus.  If you're in the market for used... anything, 2nd and Charles is pretty awesome.  Black & Read in Arvada is a superb books and music store.

(05:30) Anima looks so amazing, it's almost sad that we'll likely never play it.. No, Jean, don't do it!

(08:00) Pokemon Pinball! Tyler's current high scores... there may be a preference there. Nintendo had humble, and quite different, roots. high scores, All the wizard modes.  It allows you to play a mean game. Alex's parents own a Xenon table.  Read the Notes section.  My hobby: replacing hyphens.

(13:00) The mysterious overlap between RPGs and tactical games.

(14:30) OGRES!

(16:45) Tome of Innaccuracy.

(22:00) This game has loooong battles.

(24:00) Pedras hurt them if they hurt you.

(28:30) This game is deep, man.

(31:45) Decision making.

(34:00) The reward pacing of this game is a little odd.

(37:00) This game is somewhat about minmaxing.  Also, it has a story? History lesson!

(43:00) A brief commentary on whether a game that is narrative-centric should just be a movie.

(44:30) Some discussion about the necessity for rational humans to justify realistic violence within the game's story.  It's a meaty topic that we don't nearly cover.  Also, for some reason it seems easier to do this in a tabletop RPG than in a videogame.

(47:40) Spec Ops: The Line deals with the aforementioned subject through our favorite medium!

(50:40) Apparently not feeling weighty enough this episode, we dip into a discussion about videogames as an art form.  I would ammend our discussion here that videogames may already be art, but be truly transcendent were they to meet the criteria we outline here.

(51:30) Final thoughts about Ogre Battle 64: It's pretty good!


Next week, Super Metroid!  Get read to explore and shoot things (not necessarily in that order).

Morph ball on over to us at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Broken Controllers: Fire Emblem Awakening

    Well I'm still working through my playthrough of Fire Emblem Awakening but I feel that now is probably a good time to run it down for you at home. Me and the FE series have a tentative relationship simply because they are a Nintendo product and me and Nintendo spend most of our time together eyeing one another suspiciously; I think their design studio died and they seem to think I'm five. This is countered when they release a Fire Emblem game. It should be noted here at the top that I own the special 3DS that they released when Awakening came out and if it hadn't been released I probably wouldn't own one.

    Well let's get into the game shall we?

    The game is a top down tactical game in which you are given a limited number of units on a given map and often your only goal is to eliminate everything that isn't you. The system as Geremy mentioned functions on a RNG, or random number generator, that is influenced by your unit's stats against the opposing unit as well as what kind of weapons the two of you are using. The classes are varied but almost all of them are capped at level 20 forcing you to either use a master seal and upgrade them to a master level class; these are typically more broad classes that enable additional weapons to be used. For example the thief can upgrade into the assassin or the trickster. Both keep his use of the sword but they focus on different stats and add another weapon to the character's arsenal. For assassin that is the bow while the trickster adds a healing staff. Each class change resets the character's weapon skills provided the new class can't use the same weapons forcing them to start out again with the worst weapons in the game. Those classes also grant different skills that can modify the character's abilities. For example the most powerful skill in the game is granted to the dark-flier class; known as Galeforce it enables a character who had already acted on your turn take a second move if they killed an enemy unit.

    The game also prominently features weapon degradation with the most powerful weapons having the shortest lifespan of 15-20 uses. The exception to this rule are a few special weapons that have a lifespan of 5 or fewer often tied to weapons that give an unskilled character much more power than the standard equivalent level weapon. Of course with this system comes an interesting Rock/Paper/Scissors approach to how they behave in game. Axes get bonuses to attacking lance wielding foes while lances beat swords and swords best axes. In previous Fire Emblem games magic also had its own tree but in Awakening that is done away with in favor of a simpler system. The different spells are available but it doesn't tier out at all.

    The biggest change to older games is the way that supports are handled. In other games characters that were supporting each other would need to be within a certain range. If characters were within this support zone they would bestow stat bonuses to each other. Awakening takes a different route and it heavily encourages the player to keep supporting units right next to each other. The reason for this is that in addition to granting certain stat bonuses those characters can also help out in combat from adding another attack to shielding the other character and with permadeath enabled it is a long sigh of relief to see that happen. The odds of it happening go up with the more support level that the characters have with each other, limited to three with one being an exception to reaching four, and instead of one unit "rescuing" the other and carrying them around they pair up as a team and while only the active character engages in combat the other one can help them out. This is a good tool for moving slow units quickly into a hot spot with a faster one.

    In the game's story you play as an amnesiac who is a skilled tactician that uses both magic and swords to start things off. It quickly moves into a situation where you and your band of characters must stop a great disaster from occurring and sending the whole world into darkness; you know a pretty standard JRPG storyline. Each level is up to the player to select from a world map, another new deal from the last one I played, and from there you engage the mission. Contrary to other games in the series you can farm experience in Awakening and end up with units that are functionally around level 60 if you have the patience for it and want to see everything crushed beneath your feet. There are a ton of characters in the game and I lament that the format means that I can't use them all but in an interesting twist even though most of the character is only seen in support conversations every one has a distinct personality to them and are a joy to interact with, if for no other reason than to see how things go with them.

    Quite honestly if you can track a copy down, they were sold out when I first got mine, you should give the game a try. I'll freely admit the storyline is fairly standard but the colorful characters, a thief bribed to aid you with candy, to a jolly russianish mercenary, really make up for the slight shortcomings in the storyline. I'd recommend this to anyone who enjoys tactical combat games or just wants to finally get something that isn't Pokemon and good on their 3DS.

Zach out.

Episode 19: Mario for the Money [Super Mario RPG]

Crazy antics ensue when you press the right button to really whack that guy with a hammer.  This week, we tackle the RPG classic that spawned a whole mess of odd titles featuring the mustachioed plumber.  It's Super Mario RPG: Legend of the Seven Stars.  Yes, that subtitle is super necessary.



Press A to right before downloading for extra damage!

(02:30) Potato burgers!  They're magically potato.  Also, the current state of lab grown meat.

(05:00) Man of Steel, a movie with Superman!

(08:50) Not corrupt leaders!  Charlemagne was awesome.  I may have talked up Sukarno a bit, but he wasn't terrible.

(14:30) Pandora's Tower for the Wii!  Looks pretty decent.  Couldn't find the review I originally read for it, though. 

(15:00) JRPGs and turn-based combat.  Characterization is cool!  We get a bit distracted on other games here.

(23:00) Back to turn-based combat.  Star Ocean is pretty cool.  If you've never played FFX, it's pretty decent.  For the combat system thing, check out the right side of this image I found on Shamus Young's site. Another pretty decent TBC system, Wild Arms!

(28:20) Kind of a tangent, but here's a good description of how it feels to be shot.  On a lighter note, levels of abstraction in games!  Dwarf Fortress!

(31:30) We actually get to the game.  It's Mariorriffic.  Geno and Mallow are... not super setting appropriate.  Geno for Smash, btw.  The timed hits make the combat more engaging than Final Fantasy and the endless battles.

(38:00) The visual style is mostly this the entire game.  Neutrality!

(40:00) The weird design choices Square made with the setting.

(44:00) Better engagement through environmental interaction?  Golden Sun!

(47:20) Do you make up stories for plotless games?  Let us know!

(52:30) SLAP!

Next time on Last Time, it's Bases Loaded.  Batter up!


Catch a slow ball at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 13: "F" is for Fun, but "Ph" is for Phantasy Star [Phantasy Star]

Apparently this game is revered as a classic.  It certainly has classical game aesthetics.  Is it truly worthy of that title, though?  Hack n' slash your way through the futuristic bugbears of the Internet, and hear what we have to say about it!



Download the future here!

(00:30) That one segment we do where we talk about what we've been playing.

(06:40) Setting goals in games and how this relates to intentional obfuscation in games.

(13:20) We finally start talking about Phantasy Star.  In good form, we start with an apology.

(15:30) The plot hook!  Also some setting... I guess?  It's got good art direction!

(18:20) Combat and how you can't direct attacks.

(21:30) The economy of retries.

(24:45) Plot investment, or lack thereof.  This finally loops back around to our obfuscation rambling.

(29:05) Random encounters, outside of combat mechanics.  What constitutes grinding as opposed to normal progression.

(32:30) We talk about what's good in this game.  It's pretty and a bit snarky.

(37:30) The end of Zach's pledge!

Next week, we're bad enough dudes to shoot space zombie-demons.  Doom, the DOS classic, is available on everything, so grab yourself a copy and suit up!

We've got BFGs at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.

Episode 11: Really, You Should Be Listening to Episode 64 [Ogre Battle: The March of the Black Queen]

We've been attacked by another guest host!  This week, we talk Ogre Battle, among other things.  This week is pretty heavy on other things, actually, but it's 92% by volume videogame related.  Can you battle ogres with the best of them?



Direct your Downloading units here!

(00:30) Zach!  We've mentioned him basically every episode and now he's here, like a specter from the ether.  I'm neither confirming nor denying this, but he might be a regular from now on.

(02:50) We hit the wall flying.  Or throwing.

(03:45) What we've been playing.  It's actually different this week!

(05:15) Griefing.  Also, XCOM.

(06:35) More Naruto madness.  This stuff is crazy awesome, regardless of whether you like the show.  Big on style.

(09:30) Pokemon!

(10:50) Pixelmon, the super awesome mod for Minecraft where you play with Pokemon on the map.

(12:40) Myths and legends in games and how they're dead with the Internet.

(15:30) Commensurate rewards for secrets in games and the 3D platformer collection craze.

(20:00) We finally get to the game of the week.

(23:40) A special point here: you are punished for using your best teams.

(25:40) Zach has causality issues.   Also, the Tarot system.

(30:00) We talk a bit about unit promotion that may make you think that this game sounds cool.

 (32:00) Plot!  We were told there was one.

(36:00) TL;DNL: There's some potential here, but it's wasted.  Go play Ogre Battle 64 instead.

Next week, we look at another series progenitor, The Legend of Zelda.  Zach will be joining us again, so expect outbursts of some sort.

Wander through caves and get a sword at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.