Stealth

Episode 249: Tom Clancy's Splinter Cell

Here’s a sentence that only makes sense in the year 2002. “Wouldn’t it be better if the NSA had highly trained stealth operatives they could dispatch with little oversight”? If they did, only the best aging military veterans would be selected. They’d have to climb on pipes, and no when they’re in light, and have thigh muscles so strong they could support their entire body weight with them. If you think you have what it takes, give this episode a listen.

Episode 136: かげふみ (Kagefumi) [Thief]

A far better thief than our hapless Windfish hero, Garrett finds his way through the shadows with peerless skill. Somehow, though, zombies can still hear you. Thankfully, standard zombie avoidance strategies apply. Those Hammerites still manage to muck things up, but the power of quicksave shall see you through!

Now featuring infinitely more Kevins.



You can douse the download with water arrows.


Show Notes

(01:30) Introducing Kevin.

(09:30) Geremy recounts a heroic snack trip while waiting to see Lazer Team.

(14:40) Freedom Planet is pretty fun and fixes a few of the problems old Sonic games had.

(15:20) Pony Island is... weird.  We highly recommend that you go in blind.  Not the weirdest game ever, but it defies some expectations.  Games like that are starting to get popular again, it seems.

(21:00) Andre Felipe Felipe's novel boxing strategy.

(25:00) If you like atmospheric platformers, try Ori.  If you like punching stuff while exploring, Guacamelee!

(30:00) Need more TBS?  Consider Pox Nora; just don't play online without practice.

(41:00) Shadows and water.  9/10.

(52:00) A better light/dark side mechanic.

(1:02:00) Speaking of steampunk fantasy.  Also, Mark of the Ninja is still great, guys!

(1:04:30) Which spot will this game steal?


Next time on Last Time, Kirby Super Star!

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