Episode 19: Mario for the Money [Super Mario RPG]

Crazy antics ensue when you press the right button to really whack that guy with a hammer.  This week, we tackle the RPG classic that spawned a whole mess of odd titles featuring the mustachioed plumber.  It's Super Mario RPG: Legend of the Seven Stars.  Yes, that subtitle is super necessary.



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(02:30) Potato burgers!  They're magically potato.  Also, the current state of lab grown meat.

(05:00) Man of Steel, a movie with Superman!

(08:50) Not corrupt leaders!  Charlemagne was awesome.  I may have talked up Sukarno a bit, but he wasn't terrible.

(14:30) Pandora's Tower for the Wii!  Looks pretty decent.  Couldn't find the review I originally read for it, though. 

(15:00) JRPGs and turn-based combat.  Characterization is cool!  We get a bit distracted on other games here.

(23:00) Back to turn-based combat.  Star Ocean is pretty cool.  If you've never played FFX, it's pretty decent.  For the combat system thing, check out the right side of this image I found on Shamus Young's site. Another pretty decent TBC system, Wild Arms!

(28:20) Kind of a tangent, but here's a good description of how it feels to be shot.  On a lighter note, levels of abstraction in games!  Dwarf Fortress!

(31:30) We actually get to the game.  It's Mariorriffic.  Geno and Mallow are... not super setting appropriate.  Geno for Smash, btw.  The timed hits make the combat more engaging than Final Fantasy and the endless battles.

(38:00) The visual style is mostly this the entire game.  Neutrality!

(40:00) The weird design choices Square made with the setting.

(44:00) Better engagement through environmental interaction?  Golden Sun!

(47:20) Do you make up stories for plotless games?  Let us know!

(52:30) SLAP!

Next time on Last Time, it's Bases Loaded.  Batter up!


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